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Go Tao is a Go Fish style game for the Overleaf Cards. Go Tao is for 2 or more players. Setup The entire deck is shuffled; wild cards may be left in or taken out as desired. Each player is dealt 5 cards. The rest of the cards are placed in the center between the players. Gameplay The game starts with the player to the dealer's left. On their turn, the player asks any other player for his/her cards of a particular axis/value. For example, Janet may ask Bobby, "Bobby, do you have any Ordinal Inspiration cards?" Players may also ask for cards by their axis value or color (for example, "Bobby, do you have any reds?" or "Bobby do you have any ones?"). Janet must already have at least one of that axis already in her hand. Bobby must then give all of his cards of that axis to Janet. If he has none, Bobby tells Janet to "Go Tao" and Janet must draw a card from the central pile. Play then proceeds to the left. If at any time a player obtains four cards of the same axis (for example, four Ordinal Inspiration cards) it forms a book and the player must place those four cards face up in front of them. Two books can be formed from each axis for a total of 14 possible books. If wild cards are included, then having the two wild cards form another book. Winning The game ends when all possible books have been played. The winner of the game is the player with the most books. Hands Across Fishing In the Hands Across Fishing variation, players form books from Hands Across Pairs rather than from four of the same axis. Assimilation axis cards pair with each other. Players still ask for a specific axis, but must have at least one card from Hands Across axis (for example, a player may ask for Cardinal Inspiration cards if they already have Ordinal Inspiration cards in their hand). Other Variations Players ask for a specific overleaf rather than an axis (for example, "Bobby, do you have the Warrior card?"). The player must already have either a card of the same axis or the Hands Across match of the asked for card, depending on variation. Players ask for an overleaf type rather than an axis (for example, "Bobby, do you have any goals?"). Players must not have any cards from the overleaf they are asking for. Players give only one card when asked rather than all of them. The first person to run out of cards wins.