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  1. KurtisM

    The Conditions to Shine

    Written on July 2015: After reading a bit about how to shine as essence, conditions must come together, as described by the personality dynamics of each axis, I wanted to write a little something on it. For a Server to Shine, she must have a refined awareness of the others feelings, and stay calm in the face of any crisis, boiling down to what is most needed to effectively serve. When not shining, the Server inhibits herself to invisibility, resigns to the scenario and doesn't feel alive in her nurturing. For an Artisan to Shine, the form wished to be created must be brought in consciously and intently, so he asks the questions that must be determined to bring it and chooses with calculation what is best for it. When not shining, the Artisan falls into phobic paranoia, concludes what is not to be trusted and rejects outright reality, or having too much, because he doesn't deserve/want it. For a Warrior to Shine, undying loyalty, an opposing force and a direction through which he will submerge in and devote himself must be required. When not shining, the Warrior lets few into the life, opposes for the sake of feeling a challenge and gives his energy totally to the cause. For a Scholar to Shine, she must live, rather than watch her experience, and stay adaptable and open, using what's been learned as a way to further learn. When not shining, the Scholar watches herself experience, continues to do what simply isn't working and feels she is stuck, apathetic and struggling. For a Sage to Shine, she must feel present by being who she is, always communicating what and how to improve and sharing her acceptance with others. When not shining, the Sage is overbearing, obnoxious, or a know it all, does not take any steps to improve and ingratiates herself to the audience's wishes, or the audience to her own wishes. For a Priest to Shine, it must feel that he's creating a meaningful, significant experience, seeing the truly possible and encouraging growth. When not shining, the Priest loses himself in the experience totally, blindly enforces the truth and lives life overwhelmed by how much things (must) matter. For a King to Shine, he must use his energy in his pursuits purposefully, initiating new directions to move in, and being objective about what he experiences. When not shining, the King forges ahead without concern for or support from others or even the self and sees only from personal bias.
  2. This material originated with the March 2010 Michael Speaks. Special thanks to BrianW for posting his copy of the session or the content would have been lost. Although this session suggests that the missing content will be added, this has not yet been done. The roles covered in this session are those that were represented by session attendees. MEntity: Hello to all of you. We are here. We will begin with a discussion on the topic requested. Before doing so, we would like to point out that while it may seem to be the case, it is actually impossible to misrepresent, misunderstand, or misapply our teaching. When we say "impossible," we speak in relative terms that describe the fact of so many nuances and dynamics that go into representation, understanding, and applying our teaching. Our teaching cannot be misrepresented because it is either represented, or it is not. Beyond that, it cannot be misrepresented because if the student is not discerning and questioning beyond the representation, then he or she is not learning anyway. Our teaching cannot be misunderstood because this implies that there is a standard method and means for understanding. The only time this teaching is "misunderstood" is if one standard is held up against another. You will understand this teaching as you understand it. However, we will add to that statement that your understanding is never complete, and to presume that it is would be the end of learning. Our teaching cannot be misapplied, as again, this would imply a neat standard that describes how it "should" be applied. Even when our teaching is used as a platform for justifying behaviors, or to seek a sense of specialness, it is being applied on your terms, and those are the only terms we encourage. However, we would add to that statement that your terms are never fully understood, and to presume that your terms are static is to halt growth. When we say "halt growth" and "the end of learning," we mean these as temporary conditions of the Personality, and not permanent on any meaningful level for Essence. Though Troy's introduction was not intended to provoke this clarification from us, we do think it important to distinguish our channels' opinions from our own. That being said, there is validity to the fact that there is little recorded from us through our channels about the distinctions among the Roles in how they manifest through the Soul Ages, and we can address that today. We must point out, though, that anything we describe about any aspect of our teaching will, by necessity, be "generalized," as there is simply no way to describe ALL Old Sages, for instance. Numerous factors go into the manifestation of a Personality and Essence within a lifetime. Our Teachings can best be understood in both CONTEXTUAL and HOLISTIC terms. Contextual in that each phrase, term, or polarity is distinct within a specific context, and that context is an entity in itself, so to speak. Holistic in that this is a system that works dynamically, "organically," and when understood as a system, comes to life in a way that cannot be fully understood in its parts. For instance, if one were to be described or dismissed as being only a Kidney, it would not capture the full humanity of that individual, but to understand the functioning and purpose of the Kidney is vital on its own. Furthermore, lacking comprehension of the full humanity of that individual leaves one lacking understanding in how that particular Kidney actually functions for that particular person. We say all of this to you before delving into the topic at hand because what we will describe today, for the most part, is CONTEXTUAL. Within the time limits, we will cover Mature and Old Soul contexts for each Role, but will complete the subject with Troy so that Infant, Baby, and Young are included in exploring each Role. Each of the Roles through the Soul Ages could best be understood as manifesting more and more Essence through the Personalities that are created. Essence Manifestation can and does happen within all Soul Ages, but the degrees to which that manifestation occurs does grow. What we will describe today are what those degrees might look like for the Mature and Old Roles, in both positive and negative ways. Keep in mind that regardless of your technical Soul Age, you may be manifesting younger Soul Ages at various points within the life, or for the entire lifetime. For the most part, manifestation of various soul ages is proportional to the various contexts of your life, so that if you work within a Young Soul environment, you may call upon the Young Soul aspects of your Essence, and in Intimate circles, you may call on more of your actual Soul Age. "Manifesting Soul Age" is not static, and is not a description of limitations. It is simply a description of emphasis and resource for the lifetime, a relationship, a career, project, etc. What we describe today is a Role manifesting its actual Soul Age. Because of Personality, this may show up wildly different among that Roles "in the world," so what we describe may only be obvious to you privately. The progression through the Soul Ages for the Roles could be described as a progression of emphasis from DOING to HAVING to BEING. Infant and Baby emphasize DOING. Young emphasizes HAVING. Mature emphasizes the reconciliation between HAVING and BEING. And Old emphasizes BEING. Understanding this can help lend insights into the various Soul Ages and how the Roles manifest. Now we will walk through the Roles as they might be understood in Mature and Old Soul contexts. MATURE SERVERS Mature Servers tend to find themselves struggling with the reconciliation of Having Recognition, and Being Helpful. Over the course of the Young Soul Age, it finally occurs to the Server on a profound level that it is okay to be recognized, praised, rewarded, and that a reciprocating circuit of energy is vital to sustaining Service. Service is not a one-way circuit. One cannot serve where it is not received, and one cannot continue to serve without some form of exchange of nurturing at the very least. For many lifetimes previous to the Young Soul Age, this nurturing is either neglected until it cannot be any longer, or it is found in breaks between Serving. The Young Server then tends to use that entire Age to "catch up" on self-service to the extent that it can. In the Mature Age, then, the reconciliation begins between having that necessity of exchange in nurturing, and the core Being that seeks to serve in meaningful ways. Mature Servers, then, tend to be extremely busy, pulled in many directions, internally and externally, while they struggle with issues of utter availability and ineffective over-extension. The eventual reconciliation comes when the Mature Server only offers service when it can. OLD SERVERS The Old Server now emphasizes Being, and in this case, Being Helpful. At the very core of the Server is the design to HELP. (An aside: At first, all design in the early Soul Ages is manifested as compulsion as the default design is relied upon, but eventually becomes impulsion as the capacity for conscious choice grows.) Old Servers often do not "serve" at all in the capacity that one would think of as serving. The Mature Soul is ACTIVE. The Old Soul is PASSIVE. In this case, the Old Server "passively" Helps. The Old Server then begins to use exemplification as his or her means of offering Help. The entire life, self, and Being become the manifestation of Essence in that the Old Server WILL NOT allow himself or herself to suffer. If help can be gained from that by another, then the Old Server may extend upon that, but it has learned that suffering is a useless experience and will refuse to Help at the expense of self, but will unconditionally Help those who are willing to give up suffering. That may sound conditional, but it is not. It is simply a hard lesson learned that those who suffer most often choose not to be helped in any meaningful way. We define "suffer" here as that state of intellectual and emotional overwroughtness that leaves no room for solutions. Those who suffer in that way eventually learn that they are the only ones who can transform that experience, and all other influences are merely salves or addictions. The Old Server does not cater to that endless dynamic. MATURE ARTISANS The Mature Artisan has just come from an Age where it experienced being able to create and have everything it could possibly imagine within the constraints of resources at the time. The Mature Artisan now enters into an Age that must reconcile Having What It Wants and Being Who It Needs. Previous to this Soul Age, simply wanting something was often enough to have it, because it could either be created, or it could be discovered, and most of what was wanted was tangible and all "new" to the Artisan. In the Mature Soul Age, nothing tangible is "new" anymore, and what is most wanted is often intangible. This causes a struggle for the Mature Artisan so that cravings can often show up as a distraction with "things" as a means to compensate for the intangible, or as rejection of "things" as a means to hold out for the intangible. Mature Artisans can often find themselves in desperate relationships, devastating patterns of collapse and destruction, and manipulative methods for finding ways to be special. More than any other Role, this Role, in general, struggles with the inner battle between Specialness and Uniqueness. What the Mature Artisans eventually realize is that it is THEY whom they crave, desire, and want more than anything "in the world." Therein lies the reconciliation between Having and Being for the Mature Artisan. Artisans tend to develop patterns that leave them functioning only as conduits, often feeling as if "they" are left out, or left behind. During the Mature Soul Age, it is the first time in a long time that they "come home to themselves." And recognize their vital part in the equation of their desires and wants. Until that realization has been comprehended, there will be many instances where the Mature Artisan develops symbiotic relationships that continue to enforce the loss, or blurring, of self with environment or another. OLD ARTISANS The Old Artisan is often no longer concerned with creating tangible things, but struggles to make the entire life the creation, the work of art. Everything around the Old Artisan becomes symbolic and every symbol has meaning in relation to the self. The Old Artisan, then, is often tireless in the effort to showcase the life, the Personality, and even the relationships as symbolic extensions of the Soul. They become extremely sensitive to any deviation or distraction from their own symbology, and can often find themselves bewildered, hurting, and profoundly confused by these things. They develop systems of symbology that work, but often do not realize that these are not always the same symbols or meanings that others will tend to use. Eventually the Old Artisan realizes that there are a multitude of symbols and meanings for symbols that cannot be truly standardized, and this is when the Artisan is finally free. In conclusion for the Old Artisan, if the freedom is not found through the realization of various symbolic systems, then that Artisan may find he or she begins to tunnel-vision into a closed network that only supports his or her system of symbols, and anything beyond that is either a threat, or is ignored. Due to time constraints, we will do our best to streamline the details for each of the following Roles, and Troy will "flesh it out" for the final transcript. We will address Old Warrior, Old Scholar, Old Sage, and Old Priest now. We will include the rest in the final transcript. OLD WARRIORS The Old Warrior has now moved through the Mature Age that helped to reconcile the struggle between HAVING AMBITION and BEING SAFE. During the Mature Age, both of those terms become profoundly redefined so that "ambition" becomes "enthusiasm" and "safe" becomes "loved." The Old Warrior then begins to naturally generate enthusiasm over emphasis on accomplishment and ambition, and begins to persuade circles of love from the self and from others as opposed to circles of protection and safety. Protection is no longer seen in terms of defense against physical threats, but as a transformation of strengths through the capacity to love. This may go counter to what is often understood as a Warrior, but the Old Warrior is done fighting, and seeks to share what it has found to be the most bountiful resource and strength in the universe: Love. Of course, this can show up in many different ways and to several different degrees, but when the Old Warrior is manifested, it has a profound sense of safety in the world and seeks to extend that validity to others. If the Old Warrior has not comprehended that sense of safety, he or she will often show up as emphasizing warnings, concerns, preemptive strategies, and constant over-anticipation. OLD SCHOLARS The Old Scholar has now moved through the Mature Age that helped to reconcile the struggle between HAVING EXPERIENCE and BEING INTIMATE. During the Mature Age, the reconciliation between Experience and Intimacy is a long, often painful, road for the Scholar. Much of what is considered necessary by the Scholar for Experience is to have as "clean" an experience as possible, which often means leaving others out of the inner world that processes these experiences. QUESTION: Could you define intimacy in the sense of your meaning? MEntity: Intimacy here is meant as any form of Resonance, from sharing common ground to sex. The key being that it is INCLUSIVE, in that what is shared is not only mutual, but experienced as mutual. More than any other Role, the Scholar struggles with issues of Intimacy, of feeling connected to others, of finding common ground, and of feeling embraced. The Old Scholar has realized that Experience and Intimacy are not mutually exclusive, but Intimacy has been put off for so long for the sake of experiments, exploration, etc., that the world of Intimacy as an Old Soul is entirely new for the most part. Because the nature of the Scholar is to observe objectively, then this search for Intimacy may often be approached from the angle of provision, in that IF it exists, then it must be something provided for the Scholar, and not something he or she must work to generate from the self. Intimacy is such an amorphous concept to the Scholar that in the Old Soul Age, it will either feign intimacy as a means to have any kind of human contact at all, often leaving it to others to sort out the details, or to nurture that intimacy, or it will finally realize that he or she IS the source of intimacy, and begin to develop this from "the inside, out." The issue for the Scholar is often that if it is not found externally, then it is not a valid Experience, and therefore is not to be trusted. Ironically, anything that is already deemed as so amorphous that it cannot be trusted when generated within will also be deemed suspicious when generated from others. Therefore, the key for the Old Scholar in his or her embrace of Being Intimate is to begin comprehending TRUST. Trust is a mix of anticipated results and past experiences. It is not blind, and therefore it can be used by the Scholar. When the Old Scholar begins to recognize his or her embrace of himself, he or she can then begin to embrace others. If the embrace of others is attempted before the embrace of self, then there will always be an equation that returns the Scholar back to the beginning. They are highly mathematical that way. Trust comes in as the gathering of experience grows to show the Scholar that he or she will not die because he or she reached out, and that one is not alone just because one might actually like oneself. In short, the validity of Being for the Scholar cannot be proven through others, but the validity of others can be proven through the embrace of Being. OLD SAGES The Old Sage has now moved through the Mature Age that helped to reconcile the struggle between HAVING FUN and BEING HONEST. Now the Old Sage begins to emphasize Being Honest, even if it means at the expense of Fun. Old Sages often begin to withdraw from the "stage" and move into tighter circles that value honesty and true communication. It is no longer appealing in any way to simply perform the life. For the first time, the Old Sage values the importance of truly being SEEN. Even if there are a myriad of personas from habit and skill, the emphasis will still be there underlying every relationship and every opportunity: PLEASE SEE ME. This starts out as a kind of panic for some Sages entering the Old Soul Age, in that their existence depends on the utter honesty and rawness of being SEEN, and this can show up in desperate attempts to be understood, clarifying themselves, over-explaining, etc. This eventually levels out to a simple state of invitation. The emphasis moves from needing to be seen exactly how the Sage sees himself or herself to an emphasis on understanding how others actually see. This comprehension frees the Old Sage from the panic and loneliness of not being seen, and moves him or her into simply BEING HONEST. Once the Sage realizes that he or she cannot control how others interpret others, then Being Honest stands as an invitation, not as a prompt. QUESTION: How much of this "role in essence" material applies to casting? MEntity: All of what we have described can be extrapolated to apply to understanding Casting and Imprinting, in terms of Roles. INTERJECTION: I've never thought of Imprinting being a co-equal on use of role descriptors MEntity: For many who live as the Role that most influenced them, it can be helpful for freeing the self by transforming the dynamic that keeps the imprinting locked in place. Imprinting will always supercede Role and Casting, as Personality has the most control and influence while Physical. We should say, Imprinting will always supercede Role, Casting, and Overleaves. INTERJECTION: So, that's why it's especially important to figure out one's parents' profiles :) MEntity: Not necessarily. What would be more important is honest self-examination to determine just how conflicted one is within himself or herself. When Imprinting is useful, there is no conflict. When Imprinting is harmful, there is often pain ranging from apathy to tremendous turmoil. Harmful Imprinting ALWAYS shows up as the reprimanding voice that undermines your efforts. ALWAYS. Harmful Imprinting ALWAYS shows up as any conclusive voice within that divides you and defeats you. Your inherent nature, when free from harmful Imprinting, is truthful, loving, and energetic. When weighed with harmful Imprinting, you become divided with a dishonest, shameful, and undermining force against that inherent nature. However, it must be understood that Imprinting is NEVER PERMANENT and can be shed at any moment. If one struggles for any length of time with that Imprinting that is harmful, then some part of the self finds some value in it. We define "harmful Imprinting" as any Imprinting that has been kept beyond the 3rd Internal Monad that does not serve the Personality and Essence in any helpful way. QUESTION: why and how is it that a personality tends to manifest more essence as it progresses through the soul ages? QUESTION: still don't understand this... QUESTION is personality designed that way by essence? MEntity: The progression of Soul Ages is our way of describing a regaining of consciousness that allows for bridging between the Essence and Personality. That regaining of consciousness is done through experience. Therefore, in early lifetimes that have less experience, then it goes that less consciousness is involved, and thus less manifestation of Essence. Even the Oldest of Souls must regain consciousness within a single lifetime, yet that regaining of consciousness is accelerated because of the sheer weight of experience previous to that lifetime. It is not that manifestation of Essence does not happen within earlier lifetimes, but that the manifestation is specific to the degree of consciousness, relative to the degree of experience. So an Infant Soul can manifest Essence fully into the lifetime, but most of that manifestation would still be within the contexts (or degrees) of Survival. When an Old Soul is born into a body, that infant body is going to drool and wail and poop itself as it focuses on surviving. To that degree, that Personality's consciousness can manifest Essence. As that body grows, so does its capacity for consciousness. In that same way, the ROLE grows for ESSENCE. The Role and Essence are two different things. Therefore, the "body" that is the Role must grow over lifetimes as a means to manifest more of its Essence.
  3. KurtisM

    Priests and Love

    [Excerpt from a private session for Maureen on February 18, 2016] MEntity: The less one understands something, the more it is feared. The more one understands something, the more it is distrusted. This is because that which is now understood is also that which has been exploited or abused the most. ... Priests know that Love is raw and ugly and not always what one expects it to be. Many a Priest or Server have known that to Love is not always pretty. It is not always without sting. It is often delivered through Truth, and Truth is not often wanted or is deeply feared. The Snake in the Garden of Eden was Love. It only pointed to The Truth. ### Note: You can comment on this material within the original post. See Dream of Essence and Truth, Love, Energy.
  4. KurtisM

    Core Values of Server

    [This material was originally posted by NickG as a private session transcript on May 18, 2016. Permission was granted for placement in the Study Library.] Nicholas33: Hello to you too Michael. When we had the session on manifesting essence you stated something along the lines of the role having core values as a foundation to build upon. You gave me some examples for the Sage but I was wondering if I can have the core values of the other roles as well. MEntity: Yes ... SERVERS - Caring, Inspiration, Peace, Intuition, Permission, Vulnerability, and being living examples of Interdependence. Keep in mind that these Core Values will be upheld in some way, even if they are upheld in desperate and unhealthy ways. These can be upheld in ways that serve only the self, serve only others, or serve a balance between the two. ### end of transcript ### Note: You may comment on the original post. See Core Values of the Roles.
  5. KurtisM

    Server Energy

    [Extracted from: Energy Report: February 2016] MEntity: FEBRUARY carries forward the high sensitivity that accompanies the Server qualities of the year. This sensitivity is either the undoing of your days or the strength that you use for addressing areas in your life crying out for greater nurturing. This is part of how the Server energies works. When there is resistance to the nature to nurture and care for the self and/or others then there grows a recoiling, a weariness, exhaustion, resentment, and then the sensitivity that was there to help you care becomes a burden (to self and others). When there is an embrace of the nature to nurture and care for the self and/or others then there grows an openness, enthusiasm, energy and kindness, and then the sensitivity that was there to help you care becomes a strength (to self and others). ... Servers know this dance all too well. The dance between the desire to care and the recoiling from the responsibilities that come with caring. Of all Roles, the Server can be of the most effective and caring of souls and of the most apathetic and shut down of souls. ... When there is “too much” care it is usually no longer a matter of caring, but a matter of controlling. One cannot truly care too much, but one can care to an extent that the care distorts into wishing to control that which is the focus of care. But one can care too little. One can disengage, refuse, and reject because the caring is too hard, too inconvenient, too much work, too much energy, too much of something. And then the solution seems practical to simply shut down, enlist apathy or begrudging bitterness until someone else does the work that you could help do.
  6. [Excerpt from: Ask Michael: TLEGG Live Channeling] Daniela: You have said that, "Scholars within any Entity or Cadre tend to act as record keepers and act as the responsible party for updating the Akashic Records involving events within and throughout the Entity and/or Cadre." Regarding Priests you have said that, during the disclosure and merging process on Astral Level 5, they are the "fragments who run these meetings, and help to direct the healing." So, if Scholars function as information processing units and Priests as facilitators and counselors, what functions do Servers, Artisans, Warriors, Sages, and Kings perform for their Entity/Cadre? MEntity: Servers are the Roles that come into their own the earliest and in the Physical Plane. They learn very quickly what matters and what does not and serve as the healers and the — we are looking for a phrase — the “canaries in the coal mine” in terms of how healthy the fragments of an Entity are at any given time. If your Servers are suffering, if they are in any way isolated, ailing, they are representing the processes of healing that are happening in their particular Entity. So, they are a gauge for where the collective of an Entity is in terms of its healing. Or a Cadre, for the Entities that do not have Servers in them. They will carry that weight. And most Servers will gladly tell you that they feel this weight. And there will be lifetimes where they opt out and let the rest of you grow up on your own in certain ways to gain from what was given to you in other lifetimes by that Server energy throughout the Entity or Cadre. So, they are the barometers of the Entities and Cadre, so to speak.
  7. KurtisM

    What Servers WANT and NEED

    [Extracted from: NYC Michael Speaks: Wants & Needs of Essence Roles] MEntity: We understand that Troy has asked for us to discuss what we might describe as the WANT and the NEED of each Essence Role, so we’ve looked at this in a way that we hope will be easy to validate for each of you and your Roles. ... We will start with the SERVER, and describe the WANTS of a Server: The more conscious motivating factor for the Server would be their want to be HELPFUL.
 More specifically, to be effective. The server wants to matter. For those of you who have Server casting, you may relate to this of course, and in general these wants and needs are going to be relevant to all of you. But, when it is your Role, it should, if we are accurate in our assessment, ring quite profoundly true for you in particular. So for the Servers who are listening to this, it should ring quite true that it is a consciously motivating factor in their lives to want to make a difference, to be effective, to help. What the Server NEEDS, and is subconsciously motivated by in terms of navigation throughout the life, is TO BE HELPED, to be affected, to have someone else make a difference for them. If you know any Servers who feel that they are ineffective, not making a difference, you often find that they have fallen into the struggle to fulfill the need for someone else to affect them, to help them, to make a difference for them. Often they can be stuck there until they allow that to happen, or until they navigate to someone who is effective enough in their own life. To be effective or to be affected are not in contradiction to each other and they are not mutually exclusive, and as we describe the rest of the wants and needs, they still will apply for all of the Roles. But if one is neglected more than the other it will tend to dominate in your navigation more than the other.
  8. KurtisM

    How Servers Create

    [Excerpt from Michael Speaks: Open Floor] Nick: Is there a method that can be used to become more creative? MEntity: ... We believe understanding your Role in Essence is a good place to start. Each Role has a basic NEED to create and a default Creation. PRIESTS and Servers NEED to create Inspiration, with the Priest defaulting to Guidance in the Positive and Steering in the Negative; Servers with Nurturing in the Positive and Manipulation in the Negative.
  9. KurtisM

    Priests Have 2 Inputs

    [Extracted from Michael Speaks: Inputs] MEntity: ... First, we will define “INPUT” as a channel or frequency through which an Essence becomes aware, processes, and comprehends. ... 2 of the Roles in Essence have TWO INPUTS; these are the Priest and Server. ... ALL FRAGMENTS have at least One Input focused on NOW, or in other words, capable of being focused on the present, the task at hand, the moment, etc. The Inspiration Roles of Priest and Server have an additional Input as a means to maintain a connection to what INSPIRES them. In general, the Two Inputs for the Priest will have one focused on the Task At Hand, while the other maintains the Vision, or Higher Ideal. For the Server, one Input is focused on the Task At Hand, while the other is focused on the Common Good, or WHAT IS NEEDED. Inspirational Roles were the Tao’s idea of providing the universe with a means to provide for ALL FRAGMENTS an access to something “beyond the moment.” It could be said that the Priest then provides access to “what is beyond the Self”, while the Server provides access to “what is within the Self.” ... The Single-Input Roles are focused on directly experiencing the Planes, the Dual-Input Roles are focused on expanding beyond them, the Triple-Input Role is focused on keeping the truth entertaining, and the Quintet-Input Role is focused on creating new contexts for it all.
  10. KurtisM

    Servers have 2 Inputs

    [Extracted from Michael Speaks: Inputs] MEntity: ... First, we will define “INPUT” as a channel or frequency through which an Essence becomes aware, processes, and comprehends. ... 2 of the Roles in Essence have TWO INPUTS; these are the Priest and Server. ... ALL FRAGMENTS have at least One Input focused on NOW, or in other words, capable of being focused on the present, the task at hand, the moment, etc. The Inspiration Roles of Priest and Server have an additional Input as a means to maintain a connection to what INSPIRES them. In general, the Two Inputs for the Priest will have one focused on the Task At Hand, while the other maintains the Vision, or Higher Ideal. For the Server, one Input is focused on the Task At Hand, while the other is focused on the Common Good, or WHAT IS NEEDED. Inspirational Roles were the Tao’s idea of providing the universe with a means to provide for ALL FRAGMENTS an access to something “beyond the moment.” It could be said that the Priest then provides access to “what is beyond the Self”, while the Server provides access to “what is within the Self.” ... The Single-Input Roles are focused on directly experiencing the Planes, the Dual-Input Roles are focused on expanding beyond them, the Triple-Input Role is focused on keeping the truth entertaining, and the Quintet-Input Role is focused on creating new contexts for it all.
  11. KurtisM

    Mature and Old Servers

    [Excerpted from Michael Speaks: The Roles for Mature and Old Souls] MEntity: ... there is little recorded from us through our channels about the distinctions among the Roles in how they manifest through the Soul Ages, and we can address that today. ... The progression through the Soul Ages for the Roles could be described as a progression of emphasis from DOING to HAVING to BEING. Infant and Baby emphasize DOING. Young emphasizes HAVING. Mature emphasizes the reconciliation between HAVING and BEING. And Old emphasizes BEING. Understanding this can help lend insights into the various Soul Ages and how the Roles manifest. ... MATURE SERVERS Mature Servers tend to find themselves struggling with the reconciliation of Having Recognition, and Being Helpful. Over the course of the Young Soul Age, it finally occurs to the Server on a profound level that it is okay to be recognized, praised, rewarded, and that a reciprocating circuit of energy is vital to sustaining Service. Service is not a one-way circuit. One cannot serve where it is not received, and one cannot continue to serve without some form of exchange of nurturing at the very least. For many lifetimes previous to the Young Soul Age, this nurturing is either neglected until it cannot be any longer, or it is found in breaks between Serving. The Young Server then tends to use that entire Age to "catch up" on self-service to the extent that it can. In the Mature Age, then, the reconciliation begins between having that necessity of exchange in nurturing, and the core Being that seeks to serve in meaningful ways. Mature Servers, then, tend to be extremely busy, pulled in many directions, internally and externally, while they struggle with issues of utter availability and ineffective over-extension. The eventual reconciliation comes when the Mature Server only offers service when it can. OLD SERVERS The Old Server now emphasizes Being, and in this case, Being Helpful. At the very core of the Server is the design to HELP. (An aside: At first, all design in the early Soul Ages is manifested as compulsion as the default design is relied upon, but eventually becomes impulsion as the capacity for conscious choice grows.) Old Servers often do not "serve" at all in the capacity that one would think of as serving. The Mature Soul is ACTIVE. The Old Soul is PASSIVE. In this case, the Old Server "passively" Helps. The Old Server then begins to use exemplification as his or her means of offering Help. The entire life, self, and Being become the manifestation of Essence in that the Old Server WILL NOT allow himself or herself to suffer. If help can be gained from that by another, then the Old Server may extend upon that, but it has learned that suffering is a useless experience and will refuse to Help at the expense of self, but will unconditionally Help those who are willing to give up suffering. That may sound conditional, but it is not. It is simply a hard lesson learned that those who suffer most often choose not to be helped in any meaningful way. We define "suffer" here as that state of intellectual and emotional overwroughtness that leaves no room for solutions. Those who suffer in that way eventually learn that they are the only ones who can transform that experience, and all other influences are merely salves or addictions. The Old Server does not cater to that endless dynamic.
  12. KurtisM

    Mistaking Artisans for Servers

    [This material is an excerpt from a private session transcript, originally posted by Maureen on May 25, 2012. Permission was granted for placement in the Study Library.] MEntity: The fragment known as "xxx" appears to be a Scholar-Cast Artisan ... Maureen: ... We both thought years ago, from the Yarbro books, that he was a Server. Is it possible that he is either a Server or perhaps his Server Essence Twin is greatly “influencing” him – in this life? MEntity: The fragment in question may be a Server, of course, but we see him as a Scholar-cast Artisan. There are two things to consider here: Artisans can often be mistaken for Servers, because they can be extremely nurturing. Artisans have to grow things, to develop things, and this can carry over into relationships so that they are tended, pruned, cared for, much in the same way as any artistic project; and there is a Server Essence Twin that will easily bleed through the Casting of Scholar because of the Scholar inclination for transparency and conductivity. The key here for validation might be in what made this fragment shine, not in how he functioned. By "shine," we mean that conditions come together to allow for manifestation of Essence, and in this case, the Artisan would delight in newness, creativity, awe, and how that can funnel into something tangible. When this fragment would be blocking Essence, there would be a tangible rejection of having too much, having anything indulgent, while also leaning toward escapism. ### end of transcript ### Note: You may comment on the original post. See Artisan ~ mistaken for Server.
  13. KurtisM

    Server: Power of Nurturing

    [Excerpted from OMW: Manifesting Power] MEntity: We will discuss the concept of Power with you today. First, we will clarify what is meant by Power in our teaching, which we think is a meaning that extends to include most uses of the word. In our teaching, Power is an Expression Axis term. This is because Power can come from any number of sources and be implemented through any number of methods, but it requires Form, Expression, for it to be in existence. All terms on the Expression Axis require a move into Form for existence. The terms we choose for our Overleaf system are part of every individual life in some way, even as each Personality is a particular combination of emphasized terms. For example, one grows in a lifetime even if one does not have a Goal of Growth. Each fragment will have to contend with his or her relationship to Power, even if the Mode is not Power. Power is a spectrum that describes one's presence. The form of any kind of Power can range from between violent oppression that destroys to a quiet lucidity that awakens. Each Essence comes with a kind of built-in source of Power. How that comes into form is up to that fragment, and we have seen that every fragment will explore the entire range from violence to lucidity. Each Essence Role has a specific source or style of Power. We will share these with you, now. Keep in mind that Power is either GENERATED or EXTRACTED. There are other terms that could be used to describe these, but these terms will do. Power either comes from within, or without. Power that comes from within is regenerative and unlimited. Power that comes from without is dependent and limited. Keep this in mind as we describe the various Power of each Role. ... SERVERS SERVERS carry with them the Power of NURTURING. The Power of Nurturing is the capacity for encouraging growth, development, strength, and care. When this is dependent and extracted Power, it shows up as GUILT. Reward can be part of the method by which Guilt is implemented. The vague or unreachable promises of rewards can keep one locked in a path of guilt for a long time. "What is wrong with me that I have not reached these rewards?" "You cannot be rewarded until you earn it." Guilt tends to come as a result of unfulfilled promises of reward, which then turns into the power of Anger. The Server using Power that is dependent can be fueled by constant guilt, promise of reward, and/or anger. Depression is another form of Anger, so this can be part of the dynamic, as well. The Server using Power that is regenerative and from within will tend to have Nurture show up as GRATITUDE. This is an acknowledgment of the collected gifts, rewards, and meaning of the life, rather than a distraction with the promises and anticipations for other rewards, meaning, and gifts. This Power of Nurture as Gratitude is a feeding of the roots as a means to help sustain the leaves, if you will, rather than a constant distraction with only the strife toward sunlight.
  14. KurtisM

    Servers: Living as Essence

    [Excerpted from Michael Speaks: Living as Essence.] MEntity: Today we will speak to you about "living as Essence," or "manifesting Essence," which essentially translates into living from the Positive Poles of your Overleaves. What we will share today is relative to the Essence Roles, so your particular dynamic of Overleaves is not relevant to how one's Essence Manifests, as there are consistencies to the core qualities of each Role. However, because of your own Overleaves' dynamics, you may find variations on what we share. ... If one thinks of each life being a story, then what we can do to help each of you understand how you live as Essence is to put this in light of the story of your life. ... We will begin with SERVERS: For Servers, the question for helping to determine the degree to which the Personality is living as Essence might be found in the question: IS THIS THE STORY I WANT TO SHARE? For Servers, the concept of sharing in the life story is vital. Servers wish deeply and sometimes desperately to share his or her story. The Servers want their stories to be shared, but there is a craving for that to be with just one person, one trusted, confident person. This passive or active wait for the "right person" to share in the life story can keep the Server in a state of limbo for a long time. They will share a little with some, with a few, and depending on the Overleaves, share this openly or with more guardedness, but the sense of truly sharing the story is kept out of sight until that "right person" is found. This can lead the Servers to be over-sharers or under-sharers. In an effort to share, Servers can share in the most mundane and tedious of ways that mimic sharing, but does not truly let sharing happen. It is just to fill the space and time between themselves and another person. On the other hand, some Servers may barely make themselves known even in the midst of a crowd, just to avoid sharing because it is deemed pointless unless it is truly sharing. So Servers can tend to share in ways that either speak to desperation, or they can share in ways that speak to loneliness. So if the Server can ask, "IS THIS THE STORY I WANT TO SHARE?" the Server can be more conscious of the story being shared. Do I really want a story of loneliness shared? Do I really want a story of desperation shared? Keep in mind that we are using the term "share" here very specifically. And this is where the Server can find he or she is leaving Essence out of the picture. Because the Server can get so caught up in protecting or pushing his or her own story, that he or she forgets that there are so many other stories around him or her. She forgets that she can ask about others' stories. She forgets that sharing is not one-sided. The more a Server can find pleasure in the stories of others, the more the Server finds that he or she can share in various ways, not just in one preconceived and protected way. So for the Server to live as Essence, the Server must aim for a way to SHARE in the story, not just wait for someone to share it with, or scatter the sharing so much that it is empty.
  15. PPLD

    SERVERS - Loving and Being Loved

    [Excerpted from: OMW: Loving and Being Loved] MEntity: Before we go into the dynamics of the Personality and how Loving and Being Loved works within each Lifetime, we will point out the general themes for each Role and how that pursuit of Loving and Being Loved shows up over lifetimes. Every Role has its blind spot to love, and when that blind spot finds light, that Role usually experiences a profound exposure to Love. ... For Servers, the experience of Loving comes so easily that at some point over the lifetimes there is a period of time where it is blocked as much as possible so that there is a well-rounded experience of Love, and this gives insight into how to work around blockages in others. This period of blockage is cyclical and within each Level of Soul Age, so it is rather common enough that we can describe it as a pattern of significance. Servers, then, more than most Roles, tend to need PROOF OF LOVE in order to bring light to through their blind spot. Keep in mind that we are describing blind spots, and the means through which to bring light to that blind spot, but these conditions for experiencing Love does not equal a distortion of Love or a lack of Love. Love, if you will, does not mind the hoops that each of us requires of it, which we realize is a paradox or irony. In other words, the person who Loves the Server who requires Proof would not be offended by that necessity for Proof, and would allow room for that necessity. Because Servers are often so overlooked or taken for granted, this wish for Proof make go on as a silent longing, and the Server may never give voice to that craving. They may even dissuade it or dismiss the attempts. At first. But they will also know when it is true. When it is Love. And that will not be forgotten. SERVERS - need Proof - defaults to Nurturing Love PRIESTS - need Surprises/Faces - defaults to Altruistic Love Both of these factors of need are extensions of the correlating Chief Negative Features of Self-deprecation and Arrogance, which are about Being Seen Too Closely, and Not Being Seen Close Enough. Self-deprecation is about Not Being Seen Close Enough, or Being Invisible, etc, hence the necessity for Proof that you can see that fragment. Arrogance is about being Seen Too Closely, being Too Vulnerable, but if you can expose yourself, show your face, it can help the Priest to overcome that obstacle.
  16. KurtisM

    SERVER CASTING

    **This is a summarized description using my own interpreted understandings and a mix of many quotes from Michael that can be read+studied in the source material below. Feel free to check in for updates, as more information may be gathered on this topic from newer sessions. The Server-cast functions on a daily basis as keenly aware- even to the point of distraction- of the needs, behaviors & feelings of yourself & others. As such, others often turn to you for help, understanding, nurturing, insight, etc. Being on the inspirational-axis, this Casting relates to Ordinal Inspiration and thus embodies the qualities of Stoicism (Coolness+calmness in your perceptions.), Reservation (Monitoring yourself in relating.) and Re-Evaluation (Of the progress made in pursuit of your goals.) An experience must inspire you- it must be meaningful for you to truly pursue & care for it- or you must at least be able to bring something meaningful to it that makes a difference, and care in meaningful ways. When this is in place, you can nurture your experiences, pursuits, relationships and life with profound enthusiasm, sensitivity and +Service. As supported by an embrace of +Tranquility, +Simplicity and +Restraint. However when this isn't in place, -Bondage can set in- and you can become infuriated by those you feel are disrespectful of boundaries, obligated to serve at the expense of your well-being (leading to resentment, anger, guilt, manipulation etc.), or you might even lock down and simply "pretend" not to care. As supported by a fall into -Resignation, -Withdrawal, -Inhibition and general Self-Deprecation. --------------------------- SOURCE MATERIAL: Server-cast Kings Validating your Profile- Server Casting Emma- Wild Card Essence Report(Server/Priest-cast Artisan) Member: AlG- Essence Report(Server-cast King) Member: PPLD- Essence Report(Server-cast Scholar)
  17. KurtisM

    SERVER ESSENCE

    *This is a summarized description using my own interpreted understandings and a mix of many quotes from Michael that can be read+studied in the source material below. Feel free to check in for updates, as more information may be gathered on this topic from newer sessions. The Server Role in Essence shines when there are opportunities to help and make a difference- though this role is ordinal, seeking instead to help in intimate, one-on-one ways. Above all, for the Server, the Service they give just has to matter and mean something. As a 2 Input Role- The focus is on the Task at Hand(1), and the vision of the Common Good(2). This “common good” can be anything, but there is an inherent drive to serve/provide what’s needed for others and the self, and nurture this ability to develop in others. Manifest Servers love to see those they touch, grow in how they manage themselves in the world. It could be said Servers are concerned with what’s needed for you. When Servers manifest -Bondage, they resist their nature to nurture+care for the self and/or others- so they feed their recoiling, weariness, exhaustion, and resentment instead. Their care becomes a burden, both to others(due to obnoxiousness and ineffective over-extension) and the self(due to the emptiness & resistance against the responsibilities of caring). They are simply fueled by constant guilt, a longing promise of reward, anger, and depression. Bondage either cares so much it’s no longer about caring, but wishing to control the focus of its care(through manipulation, guilting, over-protection); or it cares too little- disengaging, refusing, and rejecting because caring is too hard/inconvenient, too much energy/work, just too much- so they enlist apathy, shut down or become begrudgingly bitter until someone else cares for them. Many Servers want to share their life with one trusted person, and they can lose themselves to loneliness in waiting for that meaningful one, or share so much with so many out of empty desperation for that meaningful one that they forget others have lives to share too. When Servers manifest +Service, they embrace their nature to nurture+care for the self and/or others- so they nourish openness, enthusiasm, energy, and kindness. Their care becomes a strength, both to others and the self. This Server acknowledges what gifts, rewards and meaning in life they already have, and they share this gratitude as a form of nurturing service. Furthermore, this Server realizes they can ask about and find pleasure in sharing in others’ lives too, rather than just push their own or wait out their own for something/someone meaningful. -------------------------- SOURCE MATERIAL: Conscious Connection to Server Essence 2 Inputs Living as Server Essence Core Server Values Wants+Needs of Server- Be Helpful and Be Helped Server Power- Nurturing 7 Facets of Server Role Mature/Old Servers Loving and Being Loved- Server- Proof Server- Nurturing vs Manipulation January 2016 Energy Report February 2016 Energy Report
  18. Janet

    Artisan Casting

    This material was obtained in a POF session on December 21, 2014. Janet: ... you have given some general information about the effect of Artisan casting. I suspect there is a flavor associated to the role that has Artisan casting. My sister is a Server, I work with a man who is an Artisan-cast Warrior, and I of course am an Artisan-cast Artisan. Can you briefly explain how Artisan casting provides flavor to the Server vs. the Warrior vs. the Artisan? Or is there no real difference to the effect of casting to each role? MEntity: As for Artisan Casting: the Role makes a definitive difference in how Casting is used, yes. In the simplest of terms, it could be said that: The Server would be CREATIVELY NURTURING/SERVING, or DELUSIONALLY BOUND/TRAPPED. The Artisan would be INNOVATIVELY/INGENIOUSLY/PRODUCTIVELY CREATIVE, or UNREALISTICALLY/CONFUSINGLY/NEUROTICALLY/PARANOID DELUSIONAL. The Warrior is CREATIVELY PERSUASIVE, or DELUSIONALLY COERCIVE. The Scholar would be CREATIVELY EXPERIENCED/KNOWLEDGEABLE, or DELUSIONALLY THEORETICAL/LOGICAL/ABSTRACT. Sages would be CREATIVELY DISSEMINATING/PROPAGATING/COMMUNICATING, or DELUSIONALLY ORATING/LECTURING/SOAPBOXING. The Priest might be CREATIVELY COMPASSIONATE/WARM/BENEVOLENT, or DELUSIONALLY ZEALOUS/EARNEST/STRIDENT. The King would be CREATIVELY MASTERFUL/SKILLFUL, or DELUSIONALLY TYRANNICAL/REPRESSIVE/OPPRESSIVE.
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